# INTRO

region2/_submaps/intro.json

$intro
~~~
{f4}SPIRALFORGE\n\n
{f1}The omens of dread have returned. The dead awaken.\n\n
Only the secrets of the prophecy can reveal the path out of darkness.
~
But centuries ago, the prophecy was broken and its fragments hidden.\n\n
Uncover the prophecy and discover its secrets!
~~~

# MILESTONES

$arrived-in-radiant
~~~
You arrived at the radiant isles in search of the prophecy.
~~~
$conquered-mausoleum
~~~
You learned a new magic trick.
~~~
$cat-friendly
~~~
You made friends with a cat.
~~~
$cat-hostile
~~~
You made enemies with a cat.
~~~
$killed-skelmage
~~~
You rid the world of the necromancer Mathos Straumung.
~~~
$milestone-prophecy-bottom-left
~~~
You found the {f5}Bottom left fragment of the prophecy{f1}.
~~~
$milestone-prophecy-upper-left
~~~
You found the {f5}Upper left fragment of the prophecy{f1}.
~~~
$milestone-prophecy-upper-right
~~~
You found the {f5}Upper right fragment of the prophecy{f1}.
~~~
$helped-farmer-gamil
~~~
You helped farmer Gamil getting cave water for his crops.
~~~

# Outside

$port:welcome
~~~
East port. Welcome to the Radiant isles!
~~~

$barnabas-cove:sign
~~~
Barnabas' cove. Home of Barnabas.
~~~

# ERENJA

region2/_submaps/erenja.json

$erenja:dialog-title
~~~
Erenya
~~~

$erenja:encounter-1
~~~
«What do you want? Have you seen my cat?»
~~~
$erenja:encounter-2
~~~
«She always comes back for supper. I don't know what happened.»
~~~
$erenja:encounter-1-choice-1
~~~
«Where did your cat go?»
~~~
$erenja:encounter-1-choice-1-answer
~~~
«I don't know! I haven't seen her for 3 days.»
~~~
$erenja:encounter-1-choice-2
~~~
«Have you heard word of a prophecy of old?»
~~~
$erenja:encounter-1-choice-2-answer
~~~
«No, I don't dabble with those things anymore.»
~~~
$erenja:encounter-1-choice-3
~~~
Bid goodbye.
~~~
$erenja:encounter-3-cat-saved
~~~
«She's back! How can I possibly thank you? Ah, I know, perhaps these could be useful:
the keys for the old Straumung lair, just east of here.»
~~~
$erenja:receive-key
~~~
You recieved a {f5}Rusty key{f1}!
~~~
$item-straumung-manor-key
~~~
{f5}Rusty key{f1}
~~~
$erenja:encounter-4
~~~
«Still here? Stop bothering me!»
~~~

$erenya:prophecy-trifecta-1
~~~
«3 pieces of the prophecy collected, very impressive! I must admit I didn't
expect you to get this far ...»
~~~
~~~
«Your quest is soon complete, but you must find the last piece on Winter isle.
Go to Barnabas' cove and I hire a ship there.»
~~~

$erenya:prophecy-trifecta-question-1
~~~
«Wait, who are you exactly??»
~~~

$erenya:prophecy-trifecta-2
~~~
«I am but a shadow on your path. Perhaps another time I could tell you more.»
~~~


## Erenya's cat

region2/_submaps/landing.json

$erenjas-cat:death
~~~
The cat is now dead ...
~~~

//We fly across to the cliff and interact with the cat.

$erenjas-cat:dialog-title
~~~
Cat
~~~

$erenjas-cat:interact
~~~
The cat must've jumped over to the cliff, but now it seems unable to make the same jump back.
~~~

$erenjas-cat:interact-choice-1
~~~
Pet the cat.
~~~

$erenjas-cat:interact-choice-1-answer
~~~
The cat is spooked by your attempt to pet it! It jumps across the water and back to its owner!
~~~

$erenjas-cat:interact-choice-2
~~~
Kick it.
~~~

$erenjas-cat:interact-choice-2-answer
~~~
The cat retaliates with a fierce scratch! Then jumps across the water and back to its owner!
~~~

$erenjas-cat:interact-choice-3
~~~
Leave it alone.
~~~

//the cat is now saved:
region2/_submaps/erenja.json

$erenjas-cat-saved:interact-kicked
~~~
«Hiss!»
~~~

$erenjas-cat-saved:interact-pet
~~~
«Meow.»
~~~

$hidden-basement:tome-of-erenja-text
~~~
An old diary, without name. The following passage stands out to you:\n\n

«My ancestors feared the prophecy and its related magics.
Not a mention, even a hint of it was tolerated.»\n
«My father was foremost in this cult but also its last proponent, as my siblings and me had another view of it.
However, I was never as flagrant as my brothers, studying it from afar, and only gently dipping my toes into it.
I never achieved the same level of power, but I was not subdued by it like my dearest Mathos.»\n

«Through my studies I have learned a few truths about Rufus' that I believe are known to me alone.
For one, he was not born on Martelis, but was likely a native of Partaplios.
Indeed he was one of the earliest members of the group that would eventually form the order.»
~~~
{f4}SECRETS OF THE PROPHET\n
{f1}by Erenya Straumung\n\n
{f1}...\n
What do we know about Rufus Dragos? Not much, but he must have been
more powerful than any magic wielder known today.
...

# MAUSOLEUM

region2/_submaps/mausoleum.json

$mausoleum:plaque-laudermas-section
~~~
«Laudermas family tomb.»
~~~
$mausoleum:plaque-straumung-section
~~~
«Straumung family tomb.»
~~~
$mausoleum:plaque-commoner-section
~~~
«WARNING: Lower crypts are no longer maintained. Enter at own risk.»
~~~
$mausoleum:plaque-forbidden
~~~
«Passage beyond this point strictly FORBIDDEN.»
~~~
$mausoleum:plaque-tower-level
~~~
«Tower levels. Do NOT disturb the ancients.»
~~~

$mausoleum:coffin-illegible
~~~
The inscriptions on this tomb are no longer legible.
~~~
$mausoleum:coffin-unused
~~~
Nothing is written on this tomb, perhaps it was never used.
~~~
$mausoleum:coffin-straumung1
~~~
«Ezaul Straumung\n
Lord of the House 634-801,\n
And so my time cometh.»
~~~
$mausoleum:coffin-straumung2
~~~
«Ferdin Straumung\n
Lord of the House 611-625,\n
Do not forget the old ways.»
~~~
$mausoleum:coffin-straumung3
~~~
«Meravald Straumung\n
Lord of the House 801-»\n\n
This tomb appears to be still empty.
~~~
$mausoleum:coffin-laudermas1
~~~
«Ignatius\n
Duke of Laudermas 598-650,\n
Family & Honor.»
~~~
$mausoleum:coffin-laudermas2
~~~
«Elius The Great\n
Duke of Laudermas 650-749,\n
I have seen my duty fulfilled.»
~~~
$mausoleum:coffin-dolodor
~~~
«Dolodor Valdoa,\n
Rex-Magi Familiae 577-601,\n
Your force shall not fade - it shall be replenished.»
~~~
$mausoleum:coffin-dayla-meadro
~~~
«Dayla Meadro\n
698-707\n
Sleep well my sweet child.»
~~~
$mausoleum:coffin-doloron-meadro
~~~
«Doloron Meadro\n
Rex-Magi Famili 601-613\n
Through magic I live forever.»
~~~
$mausoleum:coffin-gelderon
~~~
«Captain Thengel Gelderon\n
677-706\n
And thus my journey ends.»
~~~
$mausoleum:tome-of-monteath
~~~
This old codex is filled with the magic of ancient Avalia. It teaches you a new trick!
~
{f2}New ability available with key [{kA2}]. (Try it!)
~~~

$mausoleum:tome-2-intro
~~~
This is a dusty old codex «Rumours of Hells» by Thengel Gelderon.\n
It appears to contain the author's research and musings of heaven and hell.
~~~
$mausoleum:tome-2-part-1
~~~
TODO p1p1
~
TODO p1p2
~~~
$mausoleum:tome-2-part-2
~~~
TODO p2p1
~
TODO p2p2
~~~
$mausoleum:tome-2-part-3
~~~
TODO p3p1
~
TODO p3p2
~
TODO p3p3
~~~

# Straumung manor

$straumung-manor:plaque-1
~~~
«House Straumung Manor.\n
\n
NOTICE: No admittance without invitation. Provisioners, peddlers 
and other riff-raff may report at the servant's entrance.»
~~~
$straumung-manor:plaque-2
~~~
«Lord Straumung's chambers. NO entrance.»
~~~
$straumung-manor:skelmage-intro
~~~
«A visitor, how rare! Or perhaps a thief?\n
Where is your invitation?»
~~~
$straumung-manor:skelmage-o1
~~~
Explain that you had an invitation but you lost it.
~~~
$straumung-manor:skelmage-o1-a
~~~
«Liar! There's been no invitation issued for hundreds of years!»
~
«Die now, thief!»
~~~
$straumung-manor:skelmage-o2
~~~
Ask if he can answer some of your questions.
~~~
$straumung-manor:skelmage-o3
~~~
Attack Mathos!
~~~
$straumung-manor:skelmage-o2-a
~~~
«The nerve! You come into my house and behave like this? Hmmph, I haven't had a 
visitor for hundreds of years, so I guess I will indulge. What do you wish to know?»
~~~
$straumung-manor:skelmage-o2-o1
~~~
«Who are you exactly?»
~~~
$straumung-manor:skelmage-o2-o1-a
~~~
«You do not know me? I am Mathos, the last lord of house Straumung.»
~
«My patience is growing thin - what else do you want to know?»
~~~
$straumung-manor:skelmage-o2-o2
~~~
«What happened here, why have the dead risen?»
~~~
$straumung-manor:skelmage-o2-o2-a
~~~
«We are not dead! We are living! Living forever! Let me show you ...»
~~~
$straumung-manor:skelmage-o2-o3
~~~
«Why so pale?»
~~~
$straumung-manor:skelmage-o2-o3-a
~~~
«No class at all I see, what a shame. Die now filthy thief!»
~~~
$straumung-manor:skelmage-die
~~~
«Noooooo! Ha ha ha ha ha ha! ...»
~~~
$straumung-manor:skelmage-tome-1
~~~
Laid in front of you is an old magic tome, «Ancient powers» by Ferdin Straumung. 
It details lost secrets of magical power!
~~~
~~~
On a note inside the cover is written:\n
«I leave this to you Mathos. 
All though I do not trust you with it, 
it is better than having it fall into the hands of your sister.\n
~~~

# Laudermas basement

$laudermas:house-sign
~~~
«House Laudermas»
~~~
$laudermas:plaque-1
~~~
«Wine cellar and dungeons.»
~~~
$laudermas:basement-lower-sign
~~~
«Here but no further. You will never lay your knuckles on the prophecy! Signed, The Duke»
~~~
$laudermas:escape-hatch-info
~~~
«Last chance for escape, you bony coward. Signed, The Duke»
~~~
$laudermas:journal
~~~
This appears to be Duke Laudermas diary. The last page reads the following:\n\n
«They are scraping on the doors, but they will never manage to enter!
Still, I only have supplies for some weeks, and there is no hope of rescue.
And the exit of the portal is guarded by Staumung's minions. 
Seems this will be my dretched end at last.\n\n
So falls the house of Laudermas. May the gods avenge me.»
~~~
$laudermas:tomb
~~~
«Duke Andrak Laudermas\n949 - »\n\n
At the bottom, also the year «1006» is crudely engraved.
~~~
$laudermas:about-prophecy
~~~
«Prophecy about»
~~~
$laudermas:statue
~~~
«Hark.»
~~~

#Barnabas cove interiors

$barnabas-cove:tavern-master-title
~~~
Tavern master
~~~
$barnabas-cove:tavern-master-intro
~~~
«Ah, another visitor! What will it be?»
~~~
$barnabas-cove:tavern-master-opt1
~~~
«I have some questions.»
~~~
$barnabas-cove:tavern-master-opt1-a
~~~
«I don't know much, but go ahead.»
~~~
$barnabas-cove:tavern-master-opt1-q1
~~~
«Have you heard anything of the prophecy of old?»
~~~
$barnabas-cove:tavern-master-opt1-q1-a
~~~
«There are monuments and tombs of old spread over all this islands. 
Many folks come here for treasure hunting, but I haven't heard anyone finding something about prophecy.»
~~~
~~~
«It is just and old legend I reckon.»
~~~
$barnabas-cove:tavern-master-opt1-q2
~~~
«What's going on around here?»
~~~
$barnabas-cove:tavern-master-opt1-q2-a
~~~
«Dark days as always, the undead infestation is increasingly worse. 
Old Barnabas is upstairs, heard he might have some job for the likes of you.»
~~~
$barnabas-cove:tavern-master-opt1-noq
~~~
«No more questions for now.»
~~~
$barnabas-cove:tavern-master-opt2
~~~
«A drink for my health, please»
~~~
$barnabas-cove:tavern-master-opt2-a
~~~
«Certainly, on the house for the likes of you.»
~~~
$barnabas-cove:tavern-master-opt2-b
~~~
«Certainly, that will be a quarter ducat.»
~~~
$barnabas-cove:tavern-master-opt2-b-ok
~~~
«I don't have it.»
~~~
$barnabas-cove:tavern-master-opt3
~~~
Bid goodbye.
~~~



$barnabas-cove:captain-title
~~~
Captain Resmund
~~~
$barnabas-cove:captain-d/intro
~~~
«You got something to say? Otherwise stay out of my way!»
~~~

$barnabas-cove:captain-d-a1/question-prophecy
~~~
«Do you know the whereabouts of the prophecy?.»
~~~
$barnabas-cove:captain-d-a1-d/answer-prophecy
~~~
«I have been all over these islands 
searching and trading for Avalian artifacts
and I have never come by it. But I do believe 
it exists, or at least existed,
perhaps it was destroyed. 
That's all I have to say about that.»
~~~
$barnabas-cove:captain-d-a2/nope
~~~
«Can't say I have.»
~~~

$barnabas-cove:captain-d-a3/hire-ship
~~~
«Do you have a ship for hire for Winter isle?»
~~~

$barnabas-cove:captain-d-a3-d/hire-ship
~~~
«Ah, you must be the one I was told about. Please step outside with me.»
~~~
~~~
The captain quickly leaves the tavern and steps outside, 
without paying regards if you are following or not.
~~~
$barnabas-cove:captain-outside-d/intro
~~~
«Sure I will take you to Winter Isle! ...»
~~~
$barnabas-cove:captain-outside-d/barter
~~~
«But what will you give me in payment? I only trade in Avalian artifacts, I heard you might have some.»
~~~
$barnabas-cove:captain-outside-d-a1/barter-no-offer
~~~
«I have nothing I can give.»
~~~
$barnabas-cove:captain-outside-d-a1-d/no-travel
~~~
«Then I have nothing to give you back.»
~~~
$barnabas-cove:captain-outside-d-a2/barter-money
~~~
Offer money.
~~~
$barnabas-cove:captain-outside-d-a2-d/barter-money-fail
~~~
«Didn't you hear what I said? Anyways your money has no value in these lands.»
~~~
$barnabas-cove:captain-outside-d-a3/offer-sword
~~~
Offer {f5}the sword of Eter Khad{f1}.
~~~
$barnabas-cove:captain-outside-d-a3-d/accept-sword
~~~
«What a grand offer! I will surely take it, onwards to Winter Isle then.»
~~~
$barnabas-cove:captain-outside-d-a3/offer-scepter
~~~
Offer {f5}the scepter of lord Nax Alkhad{f1}.
~~~
$barnabas-cove:captain-outside-d-a3-d/accept-scepter
~~~
«Hmm, quite interesting. I will accept this, onwards to Winter Isle then.»
~~~
$barnabas-cove:captain-outside-d/are-you-ready
~~~
«The ship is ready to go, what about you?»
~~~
$barnabas-cove:captain-outside-d-a1/yes
~~~
«Ready!»
~~~
$barnabas-cove:captain-outside-d-a1-d/lets-go
~~~
«Step aboard!»
~~~
$barnabas-cove:captain-outside-d-a2/not-yet
~~~
«I still have stuff to do here.»
~~~
$barnabas-cove:captain-outside-d-a2-d/ok
~~~
«Ok, I will wait here.»
~~~
$current-end
~~~
{f4}\n  YOU HAVE REACHED THE END\n
{f1}                             (so far!)\n\n
{f1}                        Thanks for playing!
~~~

$barnabas-cove:barnabas-title
~~~
Barnabas
~~~
$barnabas-cove:barnabas-intro
~~~
«Greetings! Any traveler is always welcome here at the Cove ...»
~~~
~~~
«Perhaps someone of your stature could provide some help around here,
for instance we have a particular nasty wasp infestation in the mill. 
Maybe you could have a look? I will offer free drinks if you fix it!»
~~~
$barnabas-cove:barnabas-comeback
~~~
«Welcome back! Any news on the wasp infestation in the mill?»
~~~
$barnabas-cove:barnabas-mill-thanks
~~~
«I hear the mill is cleared out, that is great to hear!\n
I'll let the tavern master know drinks are on the house!»
~~~
$barnabas-cove:barnabas-final
~~~
«Welcome back friend!»
~~~
$barnabas-cove:barnabas-opt1
~~~
«Is there anything else going on?»
~~~
$barnabas-cove:barnabas-opt1-answer
~~~
«There is also the Bovardian garrison here that is in trouble. 
Talk to private Gesco downstairs if you want details.»
~~~
$barnabas-cove:barnabas-opt1-answer-alt
~~~
«Seems things are more or less in order now. How strange! 
I'm sure some new trouble will show up soon though, don't worry.»
~~~
$barnabas-cove:barnabas-opt2
~~~
«What do you know of the prophecy?»
~~~
$barnabas-cove:barnabas-opt2-answer
~~~
«The prophecy is just an old legend, believe me. 
Nothing good ever came from looking for it.
The obsession for the fragments ruined both the 
Straumung and Laudermas families here on the island.»
~~~
$barnabas-cove:barnabas-opt3
~~~
«I'll help you with the wasps in the mill.»
~~~
$barnabas-cove:barnabas-opt3-answer
~~~
«Astounding! Let me know when it's cleared and I'll be ever grateful.»
~~~
$barnabas-cove:barnabas-opt4
~~~
Bid goodbye.
~~~


$barnabas-cove:private-gesco-title
~~~
Private Gesco
~~~
$barnabas-cove:private-gesco-d/intro
~~~
«Ah, perhaps you could help, I'm desperate!»
~~~
$barnabas-cove:private-gesco-d-a1/whats-going-on
~~~
«What is going on?»
~~~
$barnabas-cove:private-gesco-d-a2/prophecy-question
~~~
«What do you know about the Prophecy?»
~~~
$barnabas-cove:private-gesco-d-a2-d/prophecy-answer
~~~
«Prophecy, what prophecy? I don't have time for that, please hear me out.»
~~~
$barnabas-cove:private-gesco-d-a1-d/missing-patrol
~~~
«We were out on patrol down south in the woods there, and the Lieutenant asked me
to stay back at the entrance as a lookout. But the the rest of my squad never came back,
it's been 2 days now!»
~~~
$barnabas-cove:private-gesco-d-a1-d-a1/ok
~~~
«I guess I can have a look around the woods»
~~~
$barnabas-cove:private-gesco-d-a1-d-a2/no
~~~
«That's not really my problem.»
~~~
$barnabas-cove:private-gesco-d-a1-d-a1-d/happy-answer
~~~
«Thank you, thank you! I hope you find them!»
~~~
$barnabas-cove:private-gesco-d-a1-d-a2-d/sad-answer
~~~
«... Dang, I'm in so much trouble.»
~~~

#Waterquest

$barnabas-cove:farmer-gamil-title
~~~
Farmer Gamil
~~~
$barnabas-cove:farmer-water-quest-1
~~~
«No rain for weeks, crops won't grow.»
~~~
$barnabas-cove:farmer-water-quest-2
~~~
«They need fresh water, but the cave were we normally get it is filled with undead. 
We are surviving on ale at the moment.»
~~~
$barnabas-cove:farmer-water-quest-choice-1
~~~
«I suppose I could help.»
~~~
$barnabas-cove:farmer-water-quest-choice-2
~~~
Bid goodbye
~~~
$barnabas-cove:farmer-water-quest-accept
~~~
«Really, you would do that? Well the cave is just south of here, but be careful!»
\n\n
You received an {f5}Empty water bag{f1}!
~~~
$item-empty-water-bag
~~~
{f5}Empty water bag{f1}
~~~
$item-filled-water-bag
~~~
{f5}Full water bag{f1}
~~~
$barnabas-cove:farmer-water-quest-ongoing
~~~
«The cave is just south of here, but be careful!»
~~~
$watercave:waterhole
~~~
The water looks clear and cool.
~~~
$watercave:waterhole-choice-1
~~~
Fill the {f5}Water bag{f1}.
~~~
$watercave:waterhole-choice-2
~~~
Leave the water undisturbed.
~~~
$watercave:waterhole-fill
~~~
You completely fill your {f5}Water bag{f1} with ice cold water!
~~~
$barnabas-cove:farmer-water-quest-thanks
~~~
You hand your water bag to the farmer.\n
«Ah you are really back, thank you so much! Here have these as a token of my gratitude.»\n\n
You received a bag of {f5}Mysterious seeds{f1}!
~~~
$item-mystery-seeds
~~~
{f5}Mysterious seeds{f1}
~~~
$barnabas-cove:farmer-water-quest-final
~~~
«Great! Now we just have to wait and let nature take it's course.»
~~~


#Cave

$cave:pickup-sword
~~~
You picked up {f5}The sword of Eter Khad{f1}! 
An Avalian artifact imbued with dark magic. 
You cannot wield it. It is of great power and
should be brought back to the order for safekeeping.
~~~
$item-avalian-sword
~~~
{f5}The sword of Eter Khad{f1}
~~~
#North cave
$cave:pickup-scepter
~~~
You picked up {f5}The scepter of lord Nax Alkhad{f1}! 
An Avalian artifact of considerable value. It has no magical properties.
~~~
$item-avalian-scepter
~~~
{f5}The scepter of lord Nax Alkhad{f1}
~~~

#Mire
$mire:sign
~~~
North: Barnabas' Cove\n
East: Dagger woods, onwards to old House Laudermas.\n
South: Tak'daen ruins.
~~~

#Lost soldiers

$rope_pickup
~~~
You found an {f5}Abandoned Rope{f1}!
~~~
$item-soldier-rope
~~~
{f5}Abandoned rope{f1}
~~~
$lieutenant_title
~~~
Lieutenant Xabel
~~~
$lieutenant_dialog_1
~~~
Damn that private Gesco! He was suppose to keep the {f5}Rope{f1} on the other side of the river.
Where did he run off to? Now we're stuck here.
~~~
$lieutenant_dialog_1_a1/give_rope
~~~
Give the rope to the lieutenant.
~~~
$lieutenant_dialog_1_a1_r/thanks
~~~
Ah, you found it! I thank you, now we can finally get out of this hellish forest.
~~~
$lieutenant_dialog_1_a2
~~~
«I'll help you, let me see what I can think of.»
~~~
$lieutenant_dialog_1_a2_r
~~~
If you can find that damned private Gesco 
and bring him here for a good beating,
that would make me happy.
~~~
$lieutenant_dialog_1_a3
~~~
Wish him good luck.
~~~
$lieutenant_dialog_2
~~~
We're really stuck, we don't have your fancy magic to rely on.
~~~
$lieutenant_dialog_3
~~~
Pack up boys! Let's head back and start looking for Gesco.
~~~
$sergeant_title
~~~
Seargent
~~~
$sergeant_dialog_1
~~~
Better talk to the lieutenant...
~~~
$sergeant_dialog_2
~~~
Thanks a lot!
~~~
$private_title
~~~
Private
~~~
$private_dialog_1
~~~
We're a bit stuck here it seems.
~~~
$private_dialog_2
~~~
Great!
~~~
$barnabas-cove:lieutenant_returned
~~~
Hmph! No sign of that damned Private Gesco.
~~~
$barnabas-cove:sergeant_1_returned
~~~
Thanks again, great to be back under solid roof.
~~~
$erenjas-cottage:private-gesco-alt1
~~~
nobody here except that cat TODO
~~~
$erenjas-cottage:private-gesco-alt2
~~~
nobody here TODO
~~~


#Prophecy

$laudermas:pickup-prophecy
~~~
You found a missing {f5}Piece of the Prophecy{f1}!
~~~
$straumung:pickup-prophecy
~~~
You found a missing {f5}Piece of the Prophecy{f1}!
~~~
$cave:pickup-prophecy
~~~
You found a missing {f5}Piece of the Prophecy{f1}!
~~~
$item-prophecy-bottom-left
~~~
{f5}Bottom left fragment of the prophecy{f1}
~~~
$item-prophecy-upper-left
~~~
{f5}Upper left fragment of the prophecy{f1}
~~~
$item-prophecy-upper-right
~~~
{f5}Upper right fragment of the prophecy{f1}
~~~

$prophecy-pickup-variants
~~~
As you put the stone piece in your rugsack, you feel 
a deep call of magic imbued within the stone itself.
~~~
~~~
As you put another stone piece in your rugsack, the call of magic intensifies
and manifests into a rumbling, humming motion.
~~~
~~~
As you put the third piece into your rugsack, their magic join together into a bright force, 
and start shaking against each other within the confines of the rugsack.
~~~